Fight through dungeons with dice and spell cards, grow your camp while you are away, and travel a world that remembers your deeds. No download: it plays in your browser, on tablet, desktop or phone.
Turn-based fights on a board of tiles. Your dice clash with the monster's dice: the bigger the win, the less armor helps. Go alone, or with a party where everyone plans at once and presses Ready.
Fire, Water, Earth, Air and more. Learn cards from books, build your deck, and at level 40 evolve your element at an ancient shrine: Water to Ice, Fire to Inferno.
Plant a garden, forge armor, cut gems. Your timers keep running while you are offline. Rent out your forge to other players, or rent theirs when it is closer to the mine.
Misatomia has sixteen regions, from the frozen north of Hrimfell to the demon lands of Valqoar. Crossing it on foot takes about nine days. Most of it lies in fog until you go and see.
Days turn to night, the moon grows full and the werewolves come out. Seasons freeze rivers and change what grows in your garden. Your deeds move one bar: help people and traders trust you, but the undead hunt you first. Turn dark and the villages close their doors.
Misatomia is built by one maker and shaped by the people who play it. Bring your ideas, your art and your stories.
Give the game screens your own colours, frames and fonts, and share them in the skin gallery. Skin contests run each season; the winners become official skins with your name on them.
The game writes your story as you play: every creature you met, every first. Show a page of it to your guild, or read how a friend survived the Endless Night.
Early players test new rules before they go live and vote on what comes next: a new creature, a name for a town, the next region to open.
Skin gallery and contests open after launch.
You can never buy power. Everything shows its price before you pay.
All of West Arìs: create a hero, build your camp, clear the first dungeons.
Levels 1 to 50 and the whole world of Misatomia. Pay once. The price is announced at launch.
New level caps and new lands, levels 50 to 100.
Cosmetics and comfort options. Never stronger heroes, never random packs.
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